

Ohshima’s unheard of approach to time travel in a platformer was complemented by a soundtrack is a must-listen for all gamers. Originally designed as an enhanced port of Sonic the Hedgehog 2 meant to show off the power of their Sega CD peripheral, Sonic CD eventually became a separate game led by Soniccharacter designer Naoto Ohshima while Sonic lead programmer Yuji Naka worked on Sonic 2 with a team based out of the U.S. To understand the controversy surrounding Sonic CD’s soundtracks, you need to know a few things about the game itself. No, the most fascinating thing about Sonic CD is that its soundtracks are the source of an utterly bizarre controversy that has yet to be settled over 25 years after the game’s release.


Yet, the most fascinating thing about Sonic CD isn’t the way it so perfectly summarizes why Sega is arguably the most beloved console manufacturer that is no longer making video game consoles. It’s a game that utilized the best technology available to deliver a fast, colorful, and ambitious experience that showcased Sega’s desire to do what “Nintendon’t.” Sadly, it was also a game that had the great misfortune of being available exclusively for the Sega CD, an “ambitious” CD add-on for the Genesis that promised to deliver more than the console ever could and is considered one of gaming’s more notable hardware failures. For many, 1993’s Sonic CD represents the best and worst of Sega’s glory days.
